The current build of ROCHE LIMIT takes around 20 minutes to play through and features one of the multiple planned endings to the full game. ![]() PowerPoint can be a useful tool for creating (usually dull) slideshow presentations, but can it be used as a game engine? Remarkably ROCHE LIMIT proves that the answer is yes, and it’s surprisingly good at it too! It’s a point and click adventure with a surreal cosmic vibe that feels like a blend of Twin Peaks and 2001: A Space Odyssey. ROCHE LIMIT is a surrealist point and click horror adventure that was created (and is played in) Microsoft PowerPoint!
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